Title    : A Reaper Bot Skins File
Filename : reaprskn.zip
Version  : 1.0
Date     : 11/04/96
Author   : Mike Kelly
Email    : elkabong@oanet.com
Credits  : id software for making Quake, making Quake so easy to customize
           and for releasing QuakeC, and Steven Polge for making the AWESOME
           Reaper Bot patch - you are very kewl for doing this and sticking
           with it!


Build time: about 2 hours


Type of Mod
-----------
Quake C  : no
Sound    : no
MDL      : yes  


Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : no


Description of the Modification
-------------------------------
Just a skins replacement file to allow 16 different colored player bots to
run around fragging each other. There are no custom skins here - I just used
the original player model and then changed the shirt and pants colors. Looks
just like a network or Internet frag fest without all the DUMB C3p0,
Terminator and Bozo the Clown skins running around. :)

In keeping with Steven's Skins Spec, I have included 16 skins in the mod
which should make it compatible with future releases of Reaper Bot where 
skins support is fully implemented (the current version as of this writing 
is .75).

This mod should also work with the Eliminator Bot. 

How to Install the Modification
-------------------------------
Create a directory in your Reaper directory called PROGS. Unzip the
PLAYER.MDL file included in this archive into this new directory. Start
Reaper Bot normally. Once in a multiplayer game type "p" to enable skins
support then "n" to add four bots, each with a different skin. Repeat as
necessary. :)

You can also add one bot at a time by typing "b".

I don't quite understand Steven's "increment skin" command. At one time I
thought this had to be used in order to change the skin for each bot
created (i.e. "b" - increment skin, "b" - increment skin, etc.) but I have
found with further testing this may not be necessary. You're on your own
here.

You may find that the color combo's kinda suck. I just threw them together to
get the mod done as I was tired of playing with a bunch of bots that looked
the same. If you have a favorite color combo, just e-mail me a screenshot and
I'll see what I can do (a screen shot of the skin in this file that you want
it to replace would be helpful too). Remember though, this is strictly a
player skin file so if you want a Duke Nukem, Robocop or Winnie the Pooh 
skin included, yer outa luck. :)


Technical Details
-----------------
D'oh! Technical? (not)

Just messed around with Winpack, MedDLe, QuakeME, a screen grabber and
Paintshop Pro for awhile. This stuff really IS easy to do (thanx id!).


Author Information
------------------
This is my first publicly distributed quake mod. Doom frustrated me too much
so I did some MS Flightsim scenery instead (Edmonton Municipal (City Centre)
Airport for those who care).

I live in Edmonton, Alberta. I don't program for a living - I'll let you 
guess what I do. :)


Copyright and Distribution Permissions
--------------------------------------
Authors MAY NOT use this modification as a basis for other publicly or
commercially available work without my permission (really, it IS easy to do
so either e-mail and ask me or do one yourself).

You may distribute this Quake modification in any electronic format as long
as all the files in this archive remain intact and unmodified and are
distributed together.


Availability
------------
This modification is available from the following places:

FTP:  ftp.cdrom.com in \pub\quake\quakec\bots

