[INI-Version]
Sprache=English
Version=1.0.9
Ersteller=Scizz / Tauwasser
Kommentar=English language file for Advance-Map.\nThe humongous pink elephant goes moooooo~
SchriftArt=MS Sans Serif
SchriftGroesse=-11
Charset=1



[Menue]
11=File
12=Settings
13=Tools
14=Help

110=Load ROM...
111=Reload ROM
112=Save
113=Save as...
114=Map...
115=Quit
116=Create Backup


1140=New map
1141=Open map...
1143=Save map as...
1144=Insert map

1160=The backup file was successfully created.


120=Grid
121=Comboboxes
122=Block palette width
123=Show sprites
124=Hide other events
125=Language
126=Viewing size
127=Map listing
128=Remember last selection
129=Professional Header view
1210=Automatically look for offsets
1211=Show toolbar
1212=Create backup on opening
1213=Create shortcut to last used ROM
1214=Use AM context menu
1215=Choose script editor
1216=Number of recently used files
1217=Movement permissions transparency
1218=recently used files

12130=Most recently used ROM

12150=The program file does not exist or is not a *.exe binary file.
12151=Are offsets seperated from the ROM name by ":" (default) or " " in the preferred script editor? => Yes for ":"; No for " ".

12160=Set max number of entries in list of recently used files.
12161=How many recently used files should be listed under "File"?

12170=How intensiv should the transparency be? (Value between 1.0 and 0.0)

12180=Clear List
12181=Show FilePath

1260=Doubled Map view size
1261=Doubled Movement permissions view size
1262=Doubled Events view size
1263=Doubled Palette view size
1264=Doubled Movement palette view size

1270=Read from header
1271=Read from INI
1272=Only read map order from header
1273=Build new INIs from header


12720=Sort by <bank>.<map>
12721=Sort by map name
12722=Sort by tileset number
12723=Sort by tileset grouping
12724=Mix map name and tileset


130=Block editor
131=Save map picture
132=Save block palette picture
133=Save event picture
134=Amount of events
135=Open map
136=Map connections
137=Change map bank
138=World map editor
139=Create shortcut on the desktop
1310=Open previous map

1370=Re-locate map bank header
1371=Re-locate map bank
1372=Re-locate list of connections
1373=Re-locate wild Pokémon header
1374=Manage map bank header


140=Readme
141=About
142=End user license agreement
149=Readme English.txt



[Toolbar]
10=Open ROM
11=Save
12=Create new map
13=Insert map
14=Show sprites
15=Map connections
16=Block editor
17=Find free space
18=About
19=World map editor
20=Open previous map



[EndnutzerForm]
10=I hereby accept this agreement.
11=I do not accept this agreement.
12=Cancel
13=OK
14=End user license agreement

20=Error: The file "ini\Sprachen\enduser.dat" does not exist. Were all files extracted successfully?
21=Error: The file "ini\Sprachen\enduser.dat" does not contain the desired language!

30=Do you want to create a shortcut to AdvanceMap on the desktop?



[Allgemein]
00=Question
01=Info
02=Error
03=Warning

10=Reserved empty map data
11=11. reserved empty map data, refresh with F5
12=Reserved emtpy map bank
13=6. reserved empty map bank, refresh with F5


20=Map
21=Movement permissions
22=Events
23=Search map
24=Wild Pokémon
25=Header


30=Choose "File->Load ROM..." to load a ROM.
31=ROM loaded. Choose map.
32=Map loaded.  Index:
33=Block:
34=Offset:
35=Movement permission:
36=No events.
37=Note: Some events are outside of the map.
38=Events working as desired.

40=No map header entry for current ROM found.\nAre all INI-files in the INI-folder?\nYour ROM is possibly corrupted. To verify this, test with ROM of the same version.\nPlease do give feedback if none of these errors occurred.
41=Chosen map file does not exist.
42=Open map
43=Please specify the desired map in format "<bank>.<map>".
44=Invalid entry
45=Change block palette width option
46=Please specify a new width in which the block palette is supposed to be displayed.
47=Error while saving the file.
48=Please choose
49=Not defined

50=New map banks
51=Please specify the number of new map banks to reserve space for.
52=Bank number
53=Please specify the number of the bank to be moved.
54=New maps
55=Please specify the number of new maps to reserve space for.
56=New connection list
57=Please specify number of connection list entries to reserve space for.
58=New wild Pokémon header
59=Please specify the number of entries for wild Pokémon to reserve space for.

60=From header
61=From INI
62=Map files
63=No name

70=Save changes?
71=File could not be saved!

80=Offsets of map "
81=" is not defined for game "
82="!
83=Invalid pointer to map footer.

90=File not found!

900=Create new map bank
901=Create new map
902=Create new wild Pokémon data

940=No events were found for this map.
941=No wild Pokémon data was found for this map.
942=The header of the current map cannot be displayed.
943=No wild Pokémon data was found for this version of the game.
944=Exporting is only supported when the map header area is displayed in the list. (Options->"Read from header" or nothing is chosen.)

100=This map does not exist!
101=Error on compressed data (size of data is $FFFFFF).
102=Format not Supported.
103=Error in Palett file.

110=It takes
111=to open the ROM.



[NewMapForm]
10=Map name:
11=Width:
12=Height:
13=Tileset 1:
14=Tileset 2:
15=Create
16=Cancel

20=Please fill in all the fields.
21=New map



[BlockEditorForm]
130=Block editor
131=1. part
132=2. part

1300=Down/Up
1301=Tile:
1302=Block:
1303=Offset:
1304=X flip
1305=Y flip
1306=Save

13070=Behavior data:
13071=All numbers in hexadecimal!
13072=Behavior byte:
13073=Background byte:

13080=Picture
13081=Save tileset 1
13082=Load tileset 1
13083=Save tileset 2
13084=Load tileset 2
13085=Load new blocks

13090=Blocks
13091=Save tileset 1
13092=Load tileset 1
13093=Save tileset 2
13094=Load tileset 2
13095=Change amount

130100=Palettes
130101=Show palette editor
130102=Write palette changes to ROM
130103=Write current palette to file
130104=Load current palette from file
130105=Change palette definition of block data

130810=Export of this palette not possible; there are multiple entries for the same color in the palette

130820=The palette file is missing.
130821=Tileset picture
130822=Changing of tileset picture cancelled!

130910=Saving of blocks cancelled!

130920=Changing of blocks cancelled!
130921=Block/behavior data

130950=Please specify the number of blocks for tileset 2 (max:
130951=Block/behavior data
130952=Changing of number of blocks cancelled!



[PalettenForm]
Titel=Palette form

10=Apply
11=15bit GBA color value
12=15bit to RGB
13=Select color



[BlockDatenAnpassenForm]
Titel=Modify block data

10=Tileset 1
11=Tileset 2
12=From palette:
13=To palette:
14=Modify



[AnbindungsForm]
136=Connections

1360=Connections:
1361=Connection no:
1362=Direction:
1363=Offset:
1364=Map bank:
1365=Map no:
1366=Zero out
1367=Add
1368=Remove
1369=Save

13600=Below
13601=On top of
13602=Left of
13603=Right of
13604=Dived at
13605=Emerged at

13620=Nothing
13621=Down
13622=Up
13623=Left
13624=Right
13625=Dive
13626=Emerge

13670=Connection
13671=Adding of connection cancelled!

13680=Do you really want to delete the 
13681=. connection?

13690=Save connections?



[HeaderVerschieben]
13700=Map bank header
13701=Re-location of map bank header cancelled!

13710=Map bank
13711=Re-location of map bank cancelled!

13720=Connection list
13721=Re-location of connection list cancelled!

13730=Wild Pokémon header
13731=Re-location of wild Pokémon header cancelled!

13740=New map bank
13741=Creation of map bank cancelled!

13750=Wild Pokémon data
13751=Changing of wild Pokémon entry cancelled!



[MapBankHeaderForm]
10=Bank no:
11=Current offset:
12=Number of maps:
13=Number of reserved maps:
14=New bank
15=Map bank header

20=Number of additionally reserved banks:
21=Number of additionally reserved maps:
22=Cancel
23=Accept changes

30=Map bank header and connection list



[MapEinfuegenForm]
10=Current saving space:
11=In the file:
12=In the ROM:
13=Insertion position:
14=Map bank header
15=Insert map

20=Replace map:
21=Bank:
22=Map no:
23=Replace

30=Available space:
31=Bank:
32=Number of reserved maps:
33=Insert

40=Create new space:
41=Bank:
42=Number of reserved new maps:
43=Create and insert
44=New bank

51=Insertion of map cancelled!
52=Map header & map & events
53=Map & events
54=The map was successfully registered as map
55=!
56=Map not inserted!



[Events]
40=Warp
41=Person event
42=Script
43=Signpost
44=No events
46=Flying position

400=Pos (X/Y):
401=Unknown:
402=To warp no:
403=Map bank:
404=Map:
405=Goto
410=Person event no:
411=Picture no:
412=Unknown:
413=Pos (X/Y):
414=Unknown:
415=Movement type:
416=Movement:
417=Unknown:
418=Trainer:
419=Unknown:

4110=View radius:
4111=Script offset:
4112=Person ID:
4113=Unknown:
4114=Plant-ID:

420=Pos (X/Y):
421=Unknown:
422=Var number:
423=Var value:
424=Unknown:
425=Script offset:

430=Pos (X/Y):
431=Talking level:
432=Signpost type:
433=Unknown:
434=Script offset:
435=Item ID:
436=Hidden ID:
437=Amount:
438=Secret base ID:
439=Open secret base

450=No:
451=Mark active sprite
452=Delete event

460=Pos (X/Y):
461=Unknown:
462=When changing the Map bank/map this map will not have a flying position anymore.
463=Map bank:
464=Map:

945=There are no events of this type of events.

50=Open script
51=No script editor defined.
52=Script editor not found.



[SignpostTyp]
00=Script
01=Script, if hero is facing up
02=Script, if hero is facing down
03=Script, if hero is facing right
04=Script, if hero is facing left
05=Hidden item
06=Hidden item
07=Hidden item
08=Secret base; RSE only



[SignpostAnsprechEbene]
00=Always
01=Height 0 (Surf)
02=Height 1
03=Height 2 (Normal)
04=Height 3
05=Height 4
06=Height 5
07=Height 6
08=Height 7
09=Height 8
0A=Height 9
0B=Height 10
0C=Height 11
0D=Height 12
0E=Height 13
0F=Height 14



[EventMenge]
10=Amount of events
11=Number of person events:
12=Number of signposts:
13=Number of warps:
14=Number of scripts:
15=Change events

20=Changing of events cancelled!
21=Events



[WildePokemon]
10=Grass
11=Water
12=Tree
13=Fishing rod

20=What type do you want to use?
21=Type:
22=Offset:
23=Cancel
24=OK
25=Create wild Pokémon data

30=Save wild Pokémon data?

60=Type:
61=Encounter ratio:
63=Save
64=Min/max level:
65=Expand



[UmpointenForm]
10=Five places found!
11=Search done!
12=The automatic search did not find any free space.

80=Seach for bytes
81=Bytes to look for
82=Specify searched area from
83=to
84=Needed bytes
85=OK
86=Specify
87=Offset
88=Repoint
89=Quit

880=Search for free space



[Header]
900=Name:
901=Show name on entering
902=Change Name
903=Number of new names:
904=Create new name
905=New name

9020=Name
9021=Name changing cancelled!

9040=Changing amount of names cancelled!
9041=New offset for name header

910=Map options:
911=Music:
912=Weather:
913=Type:
914=Fight type:
915=Cave:
916=Music no:

920=Used tilesets:
921=Tileset 1:
922=Tileset 2:
923=Change tileset

930=Map dimensions:
931=Map width:
932=Map height:
933=Change dimensions

9330=Map data
9331=Change of map dimensions cancelled!
9332=The map is too wide!
9333=The max map height at a map width of
9334=is:
9335=Previous error was ignored because the professional view is enabled.

940=Border block:

950=Map script
951=Script no:
952=Script type:
953=Script offset:
954=Open script
955=Save map scripts
956=Flag:
957=Value:
958=Script offset 2:

9510=Remove
9511=Add

9550=Repoint map scripts
9551=Change of map scripts cancelled!



[ProfiHeader]
100=Map bank header:
101=Map bank header:
102=Bank no:
103=Map bank offset:
104=Map no:
105=Map header offset:

110=Map options:
111=Map header:
112=Map footer offset:
113=Event offset:
114=Save changes and reload map.
115=Map script offset:
116=Connection offset:

120=Map data:
121=Map footer:
122=Width:
123=Height:
124=Map offset:
125=Border offset:
126=No of tileset part 1:
127=No of tileset part 2:
128=Offset of tileset part 1:
129=Offset of tileset part 2:

130=Border block: (Always saved with map.)
131=Border:
132=Border width:
133=Border height:
134=Repoint border
135=Change of Border cancelled!

140=Tileset data:
141=Data of tileset part 1:
142=Data of tileset part 2:



[WorldMapEditor]
Titel=World map editor
10=PosX
11=PosY
12=With color overlay
13=Dump flying/display flags
14=Read pos of top layer
15=Change routines
16=Redraw
17=Save map

20=Value:
21=Data from name header:
22=Offset of name:
23=Name:
24=Pos X/Y:
25=Width/Height:
26=Save position
27=Empty/don't display
28=Bottom layer
29=Top layer

30=Flying/display flag:
31=Save flag
32=Reading/changing of flying/display flag not possible. Change routine before doing this.
33=The flag routine was already edited. Rewrite data?
34=Flying/display flag header
35=Change of flag routine cancelled!
36=Flags for scripting
37=Saving of flags cancelled!

40=Info flying position:
41=Open map, flying position
42=Open map

50=Map no:
51=Manage world map number
52=Assign world map number
53=Re-assigning of world map number cancelled.

60=The world map's width could not be read. -> Default to 28
61=Save world map?
62=Reading/changing of top layer position not possible. Change routine before doing this.
63=The positioning routine was already edited. Rewrite data?
64=Cannot save top layer position for this map name.



[RomInfos]
10=Rom name:
11=Rom type:
12=Rom language:
13=Rom version:



[IniAusleser]
10=The position
11=could not be found!
12=Found
13=position is not a pointer!
14=Could not find valid INI entry
15=for this rom type in AdvanceMap.ini.



[AboutBox]
10=About Advance Map
11=Credits:
12=Advance Map version:
13=compiled:

20=Programming:
21=Name:
22=Contact:
23=Homepage:
24=Newest AM:
25=Comment:

30=Translation:
31=Language:
32=Name:
33=Version:
34=Comment:

40=Greetings:



[KontextMenu]
10=Open with Advance Map
20=Opens the ROM with Advance Map



[NameAnzeigen]
00=Do not show name
01=Show name
06=Show village names
0D=Show city names

[Kampftyp]
00=Random
01=Gym style
02=Team Rocket style
04=1. Top-4
05=2. Top-4
06=3. Top-4
07=4. Top-4
08=Big red POKéBALL

[Hoehle]
00=Regular
01=Dark, Flash usable
02=Dark, Flash unusable

[GehDaten]
00=Crossing of different layers
01=Obstacle, not passable
04=Passable, height 0 (=> Surfer)
05=Obstacle, height 0
08=Passable, height 1
09=Obstacle, height 1
0C=Passable, height 2 (=> Default)
0D=Obstacle, height 2
10=Passable, height 3
11=Obstacle, height 3
14=Passable, height 4
15=Obstacle, height 4
18=Passable, height 5
19=Obstacle, height 5
1C=Passable, height 6
1D=Obstacle, height 6
20=Passable, height 7
21=Obstacle, height 7
24=Passable, height 8
25=Obstacle, height 8
28=Passable, height 9
29=Obstacle, height 9
2C=Passable, height 10
2D=Obstacle, height 10
30=Passable, height 11
31=Obstacle, height 11
34=Passable, height 12
35=Obstacle, height 12
38=Passable, height 13
39=Obstacle, height 13
3C=Passable above and below

[Typ]
01=Village
02=City
03=Route
04=Underground
05=Underwater
08=Inside
09=Secret base

[Wetter]
00=In-house weather
01=Sunny weather with clouds in water
02=Regular weather
03=Rainy weather
04=Three snow flakes
05=Rain with thunder storm
06=Steady mist
07=Steady snowing
08=Sand storm
09=Mist from top right corner
0A=Dense bright mist
0B=Cloudy
0C=Underground flashes
0D=Heavy rain with thunder storm
0E=Underwater mist


[Verhalten_RS]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only passable with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_RS]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_E]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
60=Steps, cave/ use warp
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
70=Teleport warp
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BA=Animation???
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only accessible with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_E]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_FRLG]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards

[Hintergrund_FRLG]
20=Block is covered by Hero


[Bewegung]
0=No Movement
1=Look around
2=Walk around
3=Walk up and down
4=Walk up and down
5=Walk left and right
6=Walk left and right
7=Look up
8=Look down
9=Look left
10=Look right
11=Look down
12=Hidden
13=Look up and down
14=Look left and right
15=Look up and left
16=Look up and right
17=Look down and left
18=Look down and right
19=Look up, down and left
20=Look up, down and right
21=Look up, left and right
22=Look down, left and right
23=Look around counterclockwise
24=Look around clockwise
25=Run up and down
26=Run up and down
27=Run left and right
28=Run left and right
29=Run up, right, left and down
30=Run right, left, down and up
31=Run down, up, right and left
32=Run left, down, up and right
33=Run up, left, right and down
34=Run left, right, down and up
35=Run down, up, left and right
36=Run right, down, up and left
37=Run left, up, down and right
38=Run up, down, right and left
39=Run right, left, up and down
40=Run down, right, left and up
41=Run right, up, down and left
42=Run up, down, left and right
43=Run left, right, up and down
44=Run down, left, right and up
45=Run around counterclockwise
46=Run around counterclockwise
47=Run around counterclockwise
48=Run around counterclockwise
49=Run around counterclockwise
50=Run around clockwise
51=Run around clockwise
52=Run around clockwise
53=Copy Player
54=Mirror Player
55=Mirror Player
56=Mirror Player
57=Tree wall disguise
58=Rock wall disguise
59=Mirror player (standing)
60=Copy player (standing)
61=Mirror player (standing)
62=Mirror player (standing)
63=Hidden
64=Walk on the spot (Down)
65=Walk on the spot (Up)
66=Walk on the spot (Left)
67=Walk on the spot (Right)
68=Jog on the spot (Down)
69=Jog on the spot (Up)
70=Jog on the spot (Left)
71=Jog on the spot (Right)
72=Run on the spot (Down)
73=Run on the spot (Up)
74=Run on the spot (Left)
75=Run on the spot (Right)
76=Hidden
77=Walk on the spot (Down)
78=Walk on the spot (Up)
79=Walk on the spot (Left)
80=Walk on the spot (Right)


[MapScripts]
00=No scripts
01="setmaptile" script
02=Validates values, loads handler to 0x03000EB0 (playback)
03=On entering map/not on menu close
04=Validates values, loads handler to 0x03000F28
05=On entering map/on menu close
07=On entering map/on menu close