[INI-Version]
Sprache=Netherlands
Version=1.0.2_part_eng
Ersteller=Ashly138
Kommentar=Heeft messien spel fouten. Vertel dat de maaker van AM.




[Menue]
11=Bestand
12=Opties
13=Tools
14=Hulp

110=Laad ROM
111=Herlaad ROM
112=Opslaan
113=Opslaan Als
114=Map
115=Afsluiten
116=Create Backup

1140=Nieuwe Map
1141=Open Map
1142=Opslaan Map
1143=Map Opslaan Als
1144=Insert Map

1160=The backup file was successfully created.

120=Grid
121=Comboboxes
122=Block-Pallet Breedte
123=Show Sprites
124=Verberg Andere Events
125=Taal
126=Map view groote
127=Map listing
128=Onthouw laatste selectie
129=Professional Header view
1210=Zoek offsets auto
1211=Laat Toolbar Zien
1212=Create Backup when open
1213=Create shortcut to last used ROM
1214=Use AM context menu
1215=Choose script editor
1216=Number of recently used files
1217=Movement permissions transparency


12130=Most recently used ROM

12150=The program file does not exist or is not a *.exe binary file.
12151=Are offsets seperated from the ROM name by ":" (default) or " " in the preferred script editor? => Yes for ":"; No for " ".

12160=Set max number of entries in list of recently used files.
12161=How many recently used files should be listed under "File"?

12170=How intensiv should the transparency be? (Value between 1.0 and 0.0)

12180=Clear List
12181=Show FilePath
1260=Dubbel Map view
1261=Dubbel Movement-Permissions view
1262=Dubbel Events view
1263=Dubbel Pallet view
1264=Dubbel Movement-Pallet view

1270=By Map-Header
1271=By INI
1272=By Header sorting
1273=Maak een nieuwe INI bestand van Header


12720=Sort by Bank.Map
12721=Sort by Map naam
12722=Sort by Tileset nummer
12723=Sort by Tileset grouping
12724=Sort by mix van Map naam + Tileset


130=Block Editor
131=Opslaan Map Plaatje
132=Opslaan Block Pallet Plaatje
133=Opslaan Event Plaatje
134=Event Manager
135=Open Map
136=Connection Manager
137=Verander Map Bank
138=World map editor
139=Create shortcut on the desktop
1310=Open previous map

1370=Re-locate Map Bank Header
1371=Re-locate Map Bank
1372=Re-locate Connection list
1373=Re-locate wilde Pokémon Header
1374=Manage Map Bank Header


140=Leesmij
141=Info
142=End-User agreement
149=Readme Netherlands.txt



[Toolbar]
10=Open ROM
11=Opslaan Map
12=Nieuwe Map
13=Insert Map
14=Show Sprites
15=Connection Manager
16=Block Editor
17=Free-Space zoeken
18=Info
19=World map editor
20=Open previous map



[EndnutzerForm]
10=Ik Accepteer
11=Ik Accepteer Niet
12=Anulleren
13=OOK
14=End-User agreement

20=Error: Het bestand "ini\Sprachen\enduser.dat" is er niet! heb je wel allen bestanden uitgepakt?
21=Error: Betsnad "ini\Sprachen\enduser.dat" heeft de taal niet!

30=Do you want to create a shortcut to AdvanceMap on the desktop?



[Allgemein]
00=Vraag
01=Info
02=Error
03=Aandacht

10=Reserved empty Map-Spot
11=11. Reserved empty Map-Spot, refresh with F5
12=Reserved empty Map Bank
13=6. Reserved empty Map Bank, refresh with F5


20=Map view
21=Movement permissions view
22=Events view
23=Zoek Map
24=Wilden Pokémon view
25=Header view


30=Kies "File->Load ROM..." om een ROM te laden.
31=ROM bestand is geladen! Kies een Map.
32=Map Geladen.  Index:
33=Block:
34=Offset:
35=Move-Block:
36=Geen Events.
37=Note: Somigen Events zijn buiten de maps berijk.
38=Events zijn OOK.

40=Geen Map Header is gevonden in deze ROM!\nMaak zeker dat allen ".ini" bestanden in de INI map zijn.\nOf de ROM is niet goed.\nProbeer nog een met een andern ROM!
41=De set Map-file bestaat niet...
42=Open Map...
43=Kies welke map je wilt openen. (Format "<Bank>.<Map>")
44=Verkeerde Input
45=Verander Block Pallet breedte
46=AUB enter de nieuwe breedte waar je de block Pallet in wilt.
47=Een error kwam voor bij het opslaan.
48=AUB Kies
49=Undefined

50=Nieuwe Map Banks
51=AUb enter de nieuwe aantal Map Banks, waar je ruimte voor vrij wilt laten.
52=Bank nummer
53=AUB enter de Bank number die je wilt verplaatsen.
54=Nieuwe Maps
55=AUB enter het aantal nieuwe Maps, waar je ruimte voor vrij wilt laten.
56=Nieuwe Connections
57=AUB enter he aantal nieuwe Connections, waar je ruimte voor vrij wilt laten.
58=Nieuwe Wilde Pokémon
59=AUB enter het aantal nieuwe Wilde Pokémon, waar je ruimte voor vrij wilt laten.

60=By Header
61=By INI
62=Map bestand
63=GEEN NAAM

70=De verandering opslaan?
71=Kan de bestand niet opslaan!

80=Offset van Map "
81=" is niet bekent voor het spel "
82="!
83=Invalid Map-Footer Pointer...

90=File not found!

900=Maak nieuwe Bank
901=Maak nieuwe Map
902=Maak nieuwe Wilde Pokémon

940=Sorry, er zijn geen events gevonden in deze map.
941=Sorry, geen wilden pokemon in deze map.
942=Sorry, er is geen header voor deze map.
943=Sorry, geen wilden pokemon zijn gevonden voor deze vesie van de spel.
944=Sorry, je kunt allen export als de Map-Header is de liest staat. ("Settings"->"Only from Header" of niets is geselecteert.)

100=This map does not exist!
101=Error on compressed data (size of data is $FFFFFF).
102=Format not Supported.
103=Error in Palett file.

110=It takes
111=to open the ROM.



[NewMapForm]
10=Map Naam:
11=Breedte:
12=Hoogte:
13=Tileset 1:
14=Tileset 2:
15=Maak
16=annuleren

20=Vul AUB alles in.
21=Nieuwe Map



[BlockEditorForm]
130=Block Editor
131=1st Part
132=2nd Part

1300=Onder/Boven
1301=Tile:
1302=Block:
1303=Offset:
1304=X-Flip
1305=Y-Flip
1306=Opslaan

13070=Behavior data:
13071=Alles in HEX!
13072=Behavior-Byte:
13073=Achtergrond-Byte:

13080=Plaatje
13081=Opslaan Tileset 1
13082=Laad Tileset 1
13083=Opslaan Tileset 2
13084=Laad Tileset 2
13085=Herladen Blocks

13090=Blocks
13091=Opslaan Tileset 1
13092=Laad Tileset 1
13093=Opslaan Tileset 2
13094=Laad Tileset 2
13095=Change amount

130100=Palettes
130101=Show palette editor
130102=Write palette changes to ROM
130103=Write current palette to file
130104=Load current palette from file
130105=Change palette definition of block data

130810=Export of this palette not possible; there are multiple entries for the same color in the palette

130820=De Pallet-file is weg.
130821=Tileset plaatje
130822=Tileset plaatje verandering gestopt!

130910=Block saving aborted!

130920=Block saving aborted!
130921=Block/Behaviour data

130950=Please enter the new amount of Blocks for Tileset 2 (max.:
130951=Block/Behaviour data
130952=Block amount changing aborted!



[PalettenForm]
Titel=Palette form

10=Apply
11=15bit GBA color value
12=15bit to RGB
13=Select color



[BlockDatenAnpassenForm]
Titel=Modify block data

10=Tileset 1
11=Tileset 2
12=From palette:
13=To palette:
14=Modify



[AnbindungsForm]
136=Connection Manager

1360=Connections:
1361=Connection Nr.:
1362=Direction:
1363=Adjustment:
1364=Map Bank:
1365=Map nummer:
1366=Zeros
1367=Toevoegen
1368=Verwijder
1369=Opslaan

13600=Onder van
13601=Boven van
13602=Links van
13603=Rechts van
13604=Duik Bij
13605=Kom Omhoog Bij

13620=Niks
13621=Beneden
13622=Omhoog
13623=Links
13624=Rechts
13625=Duik
13626=Kom Omhoog

13670=Connections
13671=Connection toevoegen gestopt!

13680=Wil je dit ect verwijdern
13681=. connection?

13690=Save Connections?



[HeaderVerschieben]
13700=Map Bank Header
13701=Map Bank Header re-locating gestopt!

13710=Map Bank
13711=Map Bank re-locating gestopt!

13720=Connections
13721=Connection re-locating gestopt!

13730=Wilde Pokémon Header offset
13731=Wilde Pokémon Header re-locating gestopt!

13740=Map Bank
13741=Map Bank maken gestopt!

13750=Wilde Pokémon Data
13751=Wilde Pokémon Data re-location gestopt!



[MapBankHeaderForm]
10=Bank Nr.:
11=Cur. offset:
12=Aantal Maps:
13=Aantal van reserved Maps:
14=Nieuwe Bank
15=Map Bank Header

20=Aantal van additional reserved Banks:
21=Aantal van additional reserved Maps:
22=Annuleren
23=Pas Veranderingen Toe

30=Map Bank Header & Connections



[MapEinfuegenForm]
10=Op het moment opslaan plaats:
11=In bestand:
12=In ROM:
13=Voedtoe positie:
14=Map Bank Header
15=Insert Map

20=Replace Map:
21=Bank:
22=Map number:
23=Replace

30=Existing Spot:
31=Bank:
32=Aantal van reserved Maps:
33=Insert

40=Maak nieuwe Spot:
41=Bank:
42=Aantal van nieuwe reserved Maps:
43=Maak en Voegtoe
44=Nieuwe Bank

51=Map toevoegen gestopt!
52=Map Header, Map & Events
53=Map & Events
54=De Map was toegevoegt als Map
55=goed!
56=De map is niet toegevoegd!



[Events]
40=Warp
41=People
42=Script
43=Signpost
44=Geen Event
46=Flight position

400=Pos(X/Y):
401=Unknown:
402=Warp No.:
403=Map Bank:
404=Map:
405=Volg Warp
410=People No.:
411=Sprite No.:
412=Unknown:
413=Pos(X/Y):
414=Unknown:
415=Move type:
416=Movement:
417=Unknown:
418=Trainer:
419=Unknown:

4110=View range:
4111=Script offset:
4112=People ID:
4113=Unknown:
4114=Plant-ID:

420=Pos(X/Y):
421=Unknown:
422=Var Number:
423=Var Value:
424=Unknown:
425=Script offset:

430=Pos(X/Y):
431=Talking level:
432=Signpost type:
433=Unknown:
434=Script offset:
435=Item ID:
436=Hidden ID:
437=Amount:
438=Secret base ID:
439=Open secret base

450=Event nummerr:
451=Mark active Sprite
452=Delete event

460=Pos(X/Y):
461=Unknown:
462=Waneer verandering Bank/Map, de map zal zijn Flight position data verliesen.
463=Map Bank:
464=Map:

945=Sorry, geen Events gevoden voor de Event type.

50=Open script
51=No script editor defined.
52=Script editor not found.



[SignpostTyp]
00=Script
01=Script, if hero is facing up
02=Script, if hero is facing down
03=Script, if hero is facing right
04=Script, if hero is facing left
05=Hidden item
06=Hidden item
07=Hidden item
08=Secret base; RSE only



[SignpostAnsprechEbene]
00=Always
01=Height 0 (Surf)
02=Height 1
03=Height 2 (Normal)
04=Height 3
05=Height 4
06=Height 5
07=Height 6
08=Height 7
09=Height 8
0A=Height 9
0B=Height 10
0C=Height 11
0D=Height 12
0E=Height 13
0F=Height 14



[EventMenge]
10=Event Manager
11=Aantal People:
12=Aantal Singposts:
13=Aantal Warps:
14=Aantal Scripts:
15=Verander Events

20=Event verandering gestopt!
21=Events



[WildePokemon]
10=Gras
11=Water
12=Bomen
13=Vissen

20=Welke types wil je?
21=Type:
22=Offset:
23=Annuleren
24=OOK
25=Maak Wilde Pokémon

30=Save wild Pokémon data?

60=Type:
61=Frequency Index:
63=Opslaan
64=Min/Max Level:
65=Expand



[UmpointenForm]
10=5 dingen gevonden!
11=Zoeken Klaar!
12=De auto zoeken heeft niet genoeg free space gevonden...

80=Zoek Bytes
81=Bytes om naat te zoeken
82=Zoek range
83=naar
84=Nodig Bytes
85=OOK
86=Specify offset
87=Offset
88=Re-Point
89=Afsluiten

880=Zoek naar free space.



[Header]
900=Naam:
901=Show Naam na invullen
902=Verander naam
903=Amount of new Names:
904=Create new Names
905=New Name

9020=Naam
9021=Naam verandering gestopt!

9040=Name amount changing aborted!
9041=New Name Header offset

910=Map opties:
911=Muziek:
912=Weer:
913=Type:
914=Battle type:
915=Cave-Byte:
916=Specify:

920=Gebruikte Tilesets:
921=Tileset 1:
922=Tileset 2:
923=Verander Tileset

930=Map size:
931=Map breedte:
932=Map hoogte:
933=Verander size

9330=Map data
9331=Size verandering gestopt!
9332=The map is too wide!
9333=The max map height at a map width of
9334=is:
9335=Previous error was ignored because the professional view is enabled.

940=Border Block:

950=Map script
951=Script no:
952=Script type:
953=Script offset:
954=Open script
955=Save map scripts
956=Flag:
957=Value:
958=Script offset 2:

9510=Remove
9511=Add

9550=Repoint map scripts
9551=Change of map scripts cancelled!



[ProfiHeader]
100=Map Bank Header:
101=Map Bank Header:
102=Bank nummer:
103=Map Bank offset:
104=Map nummer:
105=Map Header offset:

110=Map settings:
111=Map Header:
112=Map offset:
113=Event offset:
114=Opsllaan en Herladen
115=Map script offset:
116=Connection offset:

120=Map data:
121=Map Footer:
122=Breedte:
123=Hoogte:
124=Map offset:
125=Border offset:
126=Tileset Part 1 Nr.:
127=Tileset Part 2 Nr.:
128=Tileset Part 1 offset:
129=Tileset Part 2 offset:

130=Border Block: (word samen opgeslagen met de map.)
131=Border:
132=Border width:
133=Border height:
134=Repoint border
135=Change of Border cancelled!

140=Tileset data:
141=Tileset Part 1 data:
142=Tileset Part 2 data:



[WorldMapEditor]
Titel=World map editor
10=PosX
11=PosY
12=With color overlay
13=Dump flying/display flags
14=Read pos of top layer
15=Change routines
16=Redraw
17=Save map

20=Value:
21=Data from name header:
22=Offset of name:
23=Name:
24=Pos X/Y:
25=Width/Height:
26=Save position
27=Empty/don't display
28=Bottom layer
29=Top layer

30=Flying/display flag:
31=Save flag
32=Reading/changing of flying/display flag not possible. Change routine before doing this.
33=The flag routine was already edited. Rewrite data?
34=Flying/display flag header
35=Change of flag routine cancelled!
36=Flags for scripting
37=Saving of flags cancelled!

40=Info flying position:
41=Open map, flying position
42=Open map

50=Map no:
51=Manage world map number
52=Assign world map number
53=Re-assigning of world map number cancelled.

60=The world map's width could not be read. -> Default to 28
61=Save world map?
62=Reading/changing of top layer position not possible. Change routine before doing this.
63=The positioning routine was already edited. Rewrite data?
64=Cannot save top layer position for this map name.



[RomInfos]
10=Rom name:
11=Rom type:
12=Rom language:
13=Rom version:



[IniAusleser]
10=The position
11=could not be found!
12=Found
13=position is not a pointer!
14=Could not find valid INI entry
15=for this rom type in AdvanceMap.ini.



[AboutBox]
10=About Advance Map
11=Credits:
12=Advance-Map versie:
13=Compiled:

20=Programming:
21=Naam:
22=Contact:
23=Website:
24=Nieuwste AM:
25=COmmentaar:

30=Vertaling:
31=Taal:
32=Naam:
33=Versie:
34=Commentaar:

40=Begroet:



[KontextMenu]
10=Open with Advance Map
20=Opens the ROM with Advance Map



[NameAnzeigen]
00=Laat Naam Niet Zien
01=Show Naam
06=Show Naam (Town)
0D=Show Naam (City)

[Kampftyp]
00=Random
01=Gym-Style
02=Team-Rocket-Style
04=1. Top-4
05=2. Top-4
06=3. Top-4
07=4. Top-4
08=Big red POKéBALL

[Hoehle]
00=Normal
01=Donker, Flash bruikbaar
02=Donkerk, Flash niet bruikbaar

[GehDaten]
00=Crossing of multiple layers
01=Solid, not passable
04=Passable, Height 0 (=> Surf)
05=Solid, Height 0
08=Passable, Height 1
09=Solid, Height 1
0C=Passable, Height 2 (=> Normal)
0D=Solid, Height 2
10=Passable, Height 3
11=Solid, Height 3
14=Passable, Height 4
15=Solid, Height 4
18=Passable, Height 5
19=Solid, Height 5
1C=Passable, Height 6
1D=Solid, Height 6
20=Passable, Height 7
21=Solid, Height 7
24=Passable, Height 8
25=Solid, Height 8
28=Passable, Height 9
29=Solid, Height 9
2C=Passable, Height 10
2D=Solid, Height 10
30=Passable, Height 11
31=Solid, Height 11
34=Passable, Height 12
35=Solid, Height 12
38=Passable, Height 13
39=Solid, Height 13
3C=Passable above and below

[Typ]
01=Town
02=City
03=Route
04=Underground
04=Cave
08=Indoors
09=Secret base

[Wetter]
00=None
01=Reflected clouds
02=Normal
03=Rain
04=3 Snowflakes
05=Thunderstorm
06=Fog
07=Snow
08=Sandstorm
09=Fog (diagonal)
0A=Thin Fog
0B=Bit dark
0C=Overheat
0D=Thunderstorm 2
0E=Underwater
0F=None


[Verhalten_RS]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only passable with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_RS]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_E]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
60=Steps, cave/ use warp
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
70=Teleport warp
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BA=Animation???
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only accessible with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_E]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_FRLG]
02=Grass animation (Pokémon) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards

[Hintergrund_FRLG]
20=Block is covered by Hero


[Bewegung]
0=No Movement
1=Look around
2=Walk around
3=Walk up and down
4=Walk up and down
5=Walk left and right
6=Walk left and right
7=Look up
8=Look down
9=Look left
10=Look right
11=Look down
12=Hidden
13=Look up and down
14=Look left and right
15=Look up and left
16=Look up and right
17=Look down and left
18=Look down and right
19=Look up, down and left
20=Look up, down and right
21=Look up, left and right
22=Look down, left and right
23=Look around counterclockwise
24=Look around clockwise
25=Run up and down
26=Run up and down
27=Run left and right
28=Run left and right
29=Run up, right, left and down
30=Run right, left, down and up
31=Run down, up, right and left
32=Run left, down, up and right
33=Run up, left, right and down
34=Run left, right, down and up
35=Run down, up, left and right
36=Run right, down, up and left
37=Run left, up, down and right
38=Run up, down, right and left
39=Run right, left, up and down
40=Run down, right, left and up
41=Run right, up, down and left
42=Run up, down, left and right
43=Run left, right, up and down
44=Run down, left, right and up
45=Run around counterclockwise
46=Run around counterclockwise
47=Run around counterclockwise
48=Run around counterclockwise
49=Run around counterclockwise
50=Run around clockwise
51=Run around clockwise
52=Run around clockwise
53=Copy Player
54=Mirror Player
55=Mirror Player
56=Mirror Player
57=Tree-Wall disguise
58=Rock-Wall disguise
59=Mirror Player (Standing)
60=Copy Player (Standing)
61=Copy Player (Standing)
62=Copy Player (Standing)
63=Hidden
64=Walk on the spot (Down)
65=Walk on the spot (Up)
66=Walk on the spot (Left)
67=Walk on the spot (Right)
68=Jogg on the spot (Down)
69=Jogg on the spot (Up)
70=Jogg on the spot (Left)
71=Jogg on the spot (Right)
72=Run on the spot (Down)
73=Run on the spot (Up)
74=Run on the spot (Left)
75=Run on the spot (Right)
76=Hidden
77=Walk on the spot (Down)
78=Walk on the spot (Up)
79=Walk on the spot (Left)
80=Walk on the spot (Right)


[MapScripts]
00=No scripts
01="setmaptile" script
02=Validates values, loads handler to 0x03000EB0 (playback)
03=On entering map/not on menu close
04=Validates values, loads handler to 0x03000F28
05=On entering map/on menu close
07=On entering map/on menu close
