[INI-Version]
Sprache=Korean
Version=1.0.3_part_eng
Ersteller=바이러스
Kommentar=어드밴스 맵을 한글판으로 사용해 봅시다 ㅇㅅㅇ
SchriftArt=굴림
SchriftGroesse=-9
Charset=1



[Menue]
11=파일
12=설정
13=도구
14=도움말

110=롬 불러오기...
111=롬 다시 불러오기
112=저장
113=다른 이름으로 저장...
114=맵...
115=종료
116=Create Backup


1140=새로운 맵
1141=맵 열기...
1143=맵 다른 이름으로 저장하기...
1144=맵 삽입

1160=The backup file was successfully created.

120=격자
121=콤보 박스
122=블록 팔레트 너비
122=Block palette width
123=스프라이트 보이기
124=다른 이벤트 숨기기
125=언어
126=크기 보기
127=맵 목록
128=마지막으로 선택한 것 기억하기
129=편집 헤더 보기
1210=자동으로 오프셋 찾기
1211=툴바 보이기
1212=Create backup on opening
1213=Create shortcut to last used ROM
1214=Use AM context menu
1215=Choose script editor
1216=Number of recently used files
1217=Movement permissions transparency


12130=Most recently used ROM

12150=The program file does not exist or is not a *.exe binary file.
12151=Are offsets seperated from the ROM name by ":" (default) or " " in the preferred script editor? => Yes for ":"; No for " ".

12160=Set max number of entries in list of recently used files.
12161=How many recently used files should be listed under "File"?

12170=How intensiv should the transparency be? (Value between 1.0 and 0.0)

12180=Clear List
12181=Show FilePath
1260=맵 두배 크기로 보기
1260=Doubled Map view size
1261=Doubled Movement permissions view size
1262=Doubled Events view size
1263=Doubled Palette view size
1264=Doubled Movement palette view size

1270=Read from header
1271=Read from INI
1272=Only read map order from header
1273=Build new INIs from header


12720=Sort by <bank>.<map>
12721=Sort by map name
12722=Sort by tileset number
12723=Sort by tileset grouping
12724=Mix map name and tileset


130=블록 설정기
131=맵 사진 저장하기
132=블록 팔레트 사진 저장하기
133=이벤트 사진 저장하기
134=Amount of events
135=맵 열기
136=맵 연결
137=맵 뱅크 바꾸기
138=월드 맵 설정기
139=Create shortcut on the desktop
1310=이전 맵 열기

1370=Re-locate map bank header
1371=Re-locate map bank
1372=Re-locate list of connections
1373=Re-locate wild Pok?on header
1374=Manage map bank header


140=읽어보기
141=이 프로그램은
142=최종 사용자 라이센스 계약
149=Readme English.txt



[Toolbar]
10=롬 열기
11=저장
12=새로운 맵 추가
13=맵 삽입
14=스프라이트 보이기
15=맵 연결
16=블록 설정기
17=빈공간 찾기
18=이 프로그램은
19=월드 맵 설정기
20=이전 맵 열기



[EndnutzerForm]
10=I hereby accept this agreement.
11=I do not accept this agreement.
12=Cancel
13=OK
14=End user license agreement

20=Error: The file "ini\Sprachen\enduser.dat" does not exist. Were all files extracted successfully?
21=Error: The file "ini\Sprachen\enduser.dat" does not contain the desired language!

30=Do you want to create a shortcut to AdvanceMap on the desktop?



[Allgemein]
00=질문
01=정보
02=에러
03=경고

10=Reserved empty map data
11=11. reserved empty map data, refresh with F5
12=Reserved emtpy map bank
13=6. reserved empty map bank, refresh with F5


20=맵
21=Movement permissions
22=이벤트
23=맵 찾기
24=야생 포켓몬
25=헤더


30=파일에서 롬 불러오기로 롬을 불러오세요.
31=불러온 롬. 선택한 맵.
32=불러온 맵.  색인:
33=블록:
34=오프셋:
35=이동 허용:
36=이벤트 없음.
37=Note: Some events are outside of the map.
38=Events working as desired.

40=No map header entry for current ROM found.\nAre all INI-files in the INI-folder?\nYour ROM is possibly corrupted. To verify this, test with ROM of the same version.\nPlease do give feedback if none of these errors occurred.
41=Chosen map file does not exist.
42=Open map
43=Please specify the desired map in format "<bank>.<map>".
44=Invalid entry
45=Change block palette width option
46=Please specify a new width in which the block palette is supposed to be displayed.
47=Error while saving the file.
48=Please choose
49=Not defined

50=New map banks
51=Please specify the number of new map banks to reserve space for.
52=Bank number
53=Please specify the number of the bank to be moved.
54=New maps
55=Please specify the number of new maps to reserve space for.
56=New connection list
57=Please specify number of connection list entries to reserve space for.
58=New wild Pok?on header
59=Please specify the number of entries for wild Pok?on to reserve space for.

60=헤더로 부터
61=INI로 부터
62=맵 파일
63=이름 없음

70=Save changes?
71=File could not be saved!

80=Offsets of map "
81=" is not defined for game "
82="!
83=Invalid pointer to map footer.

90=파일을 찾을 수 없습니다!

900=새로운 맵 뱅크 추가
901=새로운 맵 추가
902=새로운 야생 포켓몬 정보 추가

940=No events were found for this map.
941=No wild Pok?on data was found for this map.
942=The header of the current map cannot be displayed.
943=No wild Pok?on data was found for this version of the game.
944=Exporting is only supported when the map header area is displayed in the list. (Options->"Read from header" or nothing is chosen.)

100=This map does not exist!
101=Error on compressed data (size of data is $FFFFFF).
102=Format not Supported.
103=Error in Palett file.

110=It takes
111=to open the ROM.



[NewMapForm]
10=맵 이름:
11=너비:
12=높이:
13=타일셋 1:
14=타일셋 2:
15=추가
16=취소

20=Please fill in all the fields.
21=새로운 맵



[BlockEditorForm]
130=블록 설정기
131=1. 부분
132=2. 부분

1300=아래/위
1301=타일:
1302=블록:
1303=오프셋:
1304=X flip
1305=Y flip
1306=저장

13070=동작 데이터:
13071=모든 번호를 16진수로 표기!
13072=동작 바이트:
13073=배경 바이트:

13080=사진
13081=타일셋 1 저장
13082=타일셋 1 불러오기
13083=타일셋 2 저장
13084=타일셋 2 불러오기
13085=새로운 블록 불러오기

13090=블록
13091=타일셋 1 저장
13092=타일셋 1 불러오기
13093=타일셋 2 저장
13094=타일셋 2 불러오기
13095=Change amount

130100=팔레트
130101=팔레트 설정기 보이기
130102=Write palette changes to ROM
130103=Write current palette to file
130104=Load current palette from file
130105=Change palette definition of block data

130810=Export of this palette not possible; there are multiple entries for the same color in the palette

130820=The palette file is missing.
130821=타일셋 사진
130822=Changing of tileset picture cancelled!

130910=Saving of blocks cancelled!

130920=Changing of blocks cancelled!
130921=Block/behavior data

130950=Please specify the number of blocks for tileset 2 (max:
130951=Block/behavior data
130952=Changing of number of blocks cancelled!



[PalettenForm]
Titel=Palette form

10=Apply
11=15bit GBA color value
12=15bit to RGB
13=Select color



[BlockDatenAnpassenForm]
Titel=Modify block data

10=타일셋 1
11=타일셋 2
12=From palette:
13=To palette:
14=Modify



[AnbindungsForm]
136=연결

1360=연결:
1361=연결 번호:
1362=Direction:
1363=오프셋:
1364=맵 뱅크:
1365=맵 번호:
1366=Zero out
1367=추가
1368=삭제
1369=저장

13600=Below
13601=On top of
13602=Left of
13603=Right of
13604=Dived at
13605=Emerged at

13620=없음
13621=아래
13622=위
13623=왼쪽
13624=오른쪽
13625=다이빙
13626=출현

13670=연결
13671=Adding of connection cancelled!

13680=Do you really want to delete the 
13681=. connection?

13690=Save connections?



[HeaderVerschieben]
13700=맵 뱅크 헤더
13701=Re-location of map bank header cancelled!

13710=맵 뱅크
13711=Re-location of map bank cancelled!

13720=연결 목록
13721=Re-location of connection list cancelled!

13730=야생 포켓몬 헤더
13731=Re-location of wild Pok?on header cancelled!

13740=새로운 맵 뱅크
13741=Creation of map bank cancelled!

13750=야생 포켓몬 정보
13751=Changing of wild Pok?on entry cancelled!



[MapBankHeaderForm]
10=뱅크 번호:
11=현재 오프셋:
12=맵의 번호:
13=Number of reserved maps:
14=새로운 뱅크
15=맵 뱅크 헤더

20=Number of additionally reserved banks:
21=Number of additionally reserved maps:
22=취소
23=Accept changes

30=맵 뱅크 헤더와 연결 목록



[MapEinfuegenForm]
10=Current saving space:
11=In the file:
12=In the ROM:
13=Insertion position:
14=Map bank header
15=Insert map

20=Replace map:
21=뱅크:
22=맵 번호:
23=Replace

30=Available space:
31=뱅크:
32=Number of reserved maps:
33=삽입

40=Create new space:
41=뱅크:
42=Number of reserved new maps:
43=추가와 삽입
44=새로운 뱅크

51=Insertion of map cancelled!
52=Map header & map & events
53=맵 & 이벤트
54=The map was successfully registered as map
55=!
56=Map not inserted!



[Events]
40=워프
41=사람 이벤트
42=스크립트
43=푯말
44=이벤트 없음
46=Flying position

400=Pos (X/Y):
401=알수없음:
402=To warp no:
403=맵 뱅크:
404=맵:
405=Goto
410=사람 이벤트 번호:
411=사진 번호:
412=알수없음:
413=Pos (X/Y):
414=알수없음:
415=이동 유형:
416=이동:
417=알수없음:
418=트레이너:
419=알수없음:

4110=View radius:
4111=스크립트:
4112=사람 ID:
4113=알수없음:
4114=Plant-ID:

420=Pos (X/Y):
421=알수없음:
422=Var number:
423=Var value:
424=알수없음:
425=스크립트 오프셋:

430=Pos (X/Y):
431=Talking level:
432=푯말 유형:
433=알수없음:
434=스크립트 오프셋:
435=아이템 ID:
436=숨겨진 ID:
437=Amount:
438=비밀 기지 ID:
439=비밀 기지 열기

450=번호:
451=Mark active sprite
452=이벤트 지우기

460=Pos (X/Y):
461=알수없음:
462=When changing the Map bank/map this map will not have a flying position anymore.
463=맵 뱅크:
464=맵:

945=There are no events of this type of events.

50=스크립트 열기
51=No script editor defined.
52=스크립트 설정기를 찾을 수 없습니다.



[SignpostTyp]
00=스크립트
01=Script, if hero is facing up
02=Script, if hero is facing down
03=Script, if hero is facing right
04=Script, if hero is facing left
05=숨겨진 아이템
06=숨겨진 아이템
07=숨겨진 아이템
08=비밀 기지; RSE버전만



[SignpostAnsprechEbene]
00=항상
01=높이 0 (파도타기)
02=높이 1
03=높이 2 (보통)
04=높이 3
05=높이 4
06=높이 5
07=높이 6
08=높이 7
09=높이 8
0A=높이 9
0B=높이 10
0C=높이 11
0D=높이 12
0E=높이 13
0F=높이 14



[EventMenge]
10=이벤트의 개수
11=사람 이벤트의 개수:
12=푯말의 개수:
13=워프의 개수:
14=스크립트의 개수:
15=이벤트 바꾸기

20=Changing of events cancelled!
21=이벤트



[WildePokemon]
10=풀
11=물
12=나무
13=낚시

20=What type do you want to use?
21=유형:
22=오프셋:
23=취소
24=확인
25=야생 포켓몬 정보 추가

30=야생 포켓몬 정보를 저장할까요?

60=유형:
61=Encounter ratio:
63=저장
64=Min/max level:
65=Expand



[UmpointenForm]
10=Five places found!
11=Search done!
12=The automatic search did not find any free space.

80=Seach for bytes
81=Bytes to look for
82=Specify searched area from
83=to
84=Needed bytes
85=확인
86=Specify
87=오프셋
88=Repoint
89=종료

880=Search for free space



[Header]
900=이름:
901=Show name on entering
902=이름 바꾸기
903=Number of new names:
904=새로운 이름 추가
905=새로운 이름

9020=이름
9021=Name changing cancelled!

9040=Changing amount of names cancelled!
9041=New offset for name header

910=맵 설정:
911=음악:
912=날씨:
913=유형:
914=싸우는 유형:
915=동굴:
916=음악 번호:

920=Used tilesets:
921=타일셋 1:
922=타일셋 2:
923=타일셋 바꾸기

930=맵 치수:
931=맵 너비:
932=맵 높이:
933=치수 바꾸기

9330=맵 정보
9331=Change of map dimensions cancelled!
9332=The map is too wide!
9333=The max map height at a map width of
9334=is:
9335=Previous error was ignored because the professional view is enabled.

940=보더 블록:

950=맵 스크립트
951=스크립트 번호:
952=스크립트 유형:
953=스크립트 오프셋:
954=스크립트 열기
955=맵 스크립트 저장
956=Flag:
957=값:
958=스크립트 오프셋 2:

9510=삭제
9511=추가

9550=Repoint map scripts
9551=Change of map scripts cancelled!



[ProfiHeader]
100=맵 뱅크 헤더:
101=맵 뱅크 헤더:
102=뱅크 번호:
103=맵 뱅크 오프셋:
104=맵 번호:
105=맵 헤더 오프셋:

110=맵 설정:
111=맵 헤더:
112=Map footer offset:
113=이벤트 오프셋:
114=Save changes and reload map.
115=맵 스크립트 오프셋:
116=연결 오프셋:

120=맵 정보:
121=Map footer:
122=너비:
123=높이:
124=맵 오프셋:
125=보더 오프셋:
126=No of tileset part 1:
127=No of tileset part 2:
128=타일셋 부분 1의 오프셋:
129=타일셋 부분 2의 오프셋:

130=보더 블록: (항상 맵과 함께 저장.)
131=보더:
132=보더 너비:
133=보더 높이:
134=Repoint border
135=Change of Border cancelled!

140=타일셋 정보:
141=타일셋 부분 1의 정보:
142=타일셋 부분 2의 정보:



[WorldMapEditor]
Titel=월드 맵 설정기
10=PosX
11=PosY
12=With color overlay
13=Dump flying/display flags
14=Read pos of top layer
15=Change routines
16=다시 그리기
17=맵 저장

20=값:
21=Data from name header:
22=이름의 오프셋:
23=이름:
24=Pos X/Y:
25=너비/높이:
26=Save position
27=Empty/don't display
28=Bottom layer
29=Top layer

30=Flying/display flag:
31=Save flag
32=Reading/changing of flying/display flag not possible. Change routine before doing this.
33=The flag routine was already edited. Rewrite data?
34=Flying/display flag header
35=Change of flag routine cancelled!
36=Flags for scripting
37=Saving of flags cancelled!

40=Info flying position:
41=Open map, flying position
42=Open map

50=Map no:
51=Manage world map number
52=Assign world map number
53=Re-assigning of world map number cancelled.

60=The world map's width could not be read. -> Default to 28
61=Save world map?
62=Reading/changing of top layer position not possible. Change routine before doing this.
63=The positioning routine was already edited. Rewrite data?
64=Cannot save top layer position for this map name.



[RomInfos]
10=롬 이름:
11=롬 유형:
12=롬 언어:
13=롬 버전:



[IniAusleser]
10=The position
11=could not be found!
12=Found
13=position is not a pointer!
14=Could not find valid INI entry
15=for this rom type in AdvanceMap.ini.



[AboutBox]
10=About Advance Map
11=Credits:
12=Advance Map version:
13=compiled:

20=프로그래밍:
21=이름:
22=연락처:
23=홈페이지:
24=최신 AM:
25=코멘트:

30=번역:
31=언어:
32=이름:
33=버전:
34=코멘트:

40=인사말:



[KontextMenu]
10=Open with Advance Map
20=Opens the ROM with Advance Map



[NameAnzeigen]
00=이름 보이지 않기
01=이름 보이기
06=마을 이름 보이기
0D=도시 이름 보이기

[Kampftyp]
00=무작위
01=체육관 관장 방식
02=로켓단 방식
04=1. Top-4
05=2. Top-4
06=3. Top-4
07=4. Top-4
08=Big red POK?ALL

[Hoehle]
00=Regular
01=어둠, 플래시 사용 가능
02=어둠, 플래시 사용 불능

[GehDaten]
00=Crossing of different layers
01=Obstacle, not passable
04=Passable, height 0 (=> Surfer)
05=Obstacle, height 0
08=Passable, height 1
09=Obstacle, height 1
0C=Passable, height 2 (=> Default)
0D=Obstacle, height 2
10=Passable, height 3
11=Obstacle, height 3
14=Passable, height 4
15=Obstacle, height 4
18=Passable, height 5
19=Obstacle, height 5
1C=Passable, height 6
1D=Obstacle, height 6
20=Passable, height 7
21=Obstacle, height 7
24=Passable, height 8
25=Obstacle, height 8
28=Passable, height 9
29=Obstacle, height 9
2C=Passable, height 10
2D=Obstacle, height 10
30=Passable, height 11
31=Obstacle, height 11
34=Passable, height 12
35=Obstacle, height 12
38=Passable, height 13
39=Obstacle, height 13
3C=Passable above and below

[Typ]
01=마을
02=도시
03=도로
04=지하
05=수중
08=내부
09=비밀 기지

[Wetter]
00=In-house weather
01=Sunny weather with clouds in water
02=Regular weather
03=비내리는 날씨
04=Three snow flakes
05=Rain with thunder storm
06=꾸준한 안개
07=꾸준한 눈내림
08=모래 바람
09=Mist from top right corner
0A=Dense bright mist
0B=흐림
0C=Underground flashes
0D=Heavy rain with thunder storm
0E=수중 안개


[Verhalten_RS]
02=풀 애니메이션 (포켓몬) 
03=높은 풀 애니메이션
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=Pok?enter escalator up/use warp
6B=Pok?enter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only passable with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_RS]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_E]
02=Grass animation (Pok?on) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
60=Steps, cave/ use warp
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
69=Use door/warp
6A=Pok?enter escalator up/use warp
6B=Pok?enter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
70=Teleport warp
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BA=Animation???
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only accessible with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_E]
10=Block is covered by Hero
40=Turns into border block


[Verhalten_FRLG]
02=Grass animation (Pok?on) 
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=Pok?enter escalator up/use warp
6B=Pok?enter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards

[Hintergrund_FRLG]
20=Block is covered by Hero


[Bewegung]
0=No Movement
1=Look around
2=Walk around
3=Walk up and down
4=Walk up and down
5=Walk left and right
6=Walk left and right
7=Look up
8=Look down
9=Look left
10=Look right
11=Look down
12=Hidden
13=Look up and down
14=Look left and right
15=Look up and left
16=Look up and right
17=Look down and left
18=Look down and right
19=Look up, down and left
20=Look up, down and right
21=Look up, left and right
22=Look down, left and right
23=Look around counterclockwise
24=Look around clockwise
25=Run up and down
26=Run up and down
27=Run left and right
28=Run left and right
29=Run up, right, left and down
30=Run right, left, down and up
31=Run down, up, right and left
32=Run left, down, up and right
33=Run up, left, right and down
34=Run left, right, down and up
35=Run down, up, left and right
36=Run right, down, up and left
37=Run left, up, down and right
38=Run up, down, right and left
39=Run right, left, up and down
40=Run down, right, left and up
41=Run right, up, down and left
42=Run up, down, left and right
43=Run left, right, up and down
44=Run down, left, right and up
45=Run around counterclockwise
46=Run around counterclockwise
47=Run around counterclockwise
48=Run around counterclockwise
49=Run around counterclockwise
50=Run around clockwise
51=Run around clockwise
52=Run around clockwise
53=Copy Player
54=Mirror Player
55=Mirror Player
56=Mirror Player
57=Tree wall disguise
58=Rock wall disguise
59=Mirror player (standing)
60=Copy player (standing)
61=Mirror player (standing)
62=Mirror player (standing)
63=Hidden
64=Walk on the spot (Down)
65=Walk on the spot (Up)
66=Walk on the spot (Left)
67=Walk on the spot (Right)
68=Jog on the spot (Down)
69=Jog on the spot (Up)
70=Jog on the spot (Left)
71=Jog on the spot (Right)
72=Run on the spot (Down)
73=Run on the spot (Up)
74=Run on the spot (Left)
75=Run on the spot (Right)
76=Hidden
77=Walk on the spot (Down)
78=Walk on the spot (Up)
79=Walk on the spot (Left)
80=Walk on the spot (Right)


[MapScripts]
00=스크립트 없음
01="setmaptile" script
02=Validates values, loads handler to 0x03000EB0 (playback)
03=On entering map/not on menu close
04=Validates values, loads handler to 0x03000F28
05=On entering map/on menu close
07=On entering map/on menu close