
[INI-Version]
Sprache=Netherlands
Version=1.0.2_part_eng
Ersteller=Ashly138 updated by beau fiechter
Kommentar=Heeft messien spel fouten. Vertel dat de maaker van AM.
SchriftArt=MS Sans Serif
SchriftGroesse=-11
Charset=1





[LanguageSections]
10=Allgemein
20=IniAusleser


100=AMMainForm
110=Menue
120=Toolbar

130=Header
131=NameAnzeigen
/132=Musik
133=Hoehle
134=Wetter
135=Typ
136=Kampftyp
137=MapScripts

140=ProfiHeader
150=WildePokemon
151=ExtendedWildPokemonForm

160=Events
161=SignpostTyp
162=SignpostAnsprechEbene
163=EventMenge
164=Bewegung
165=EventType

170=RomInfos
180=GehDaten

200=BlockEditorForm
201=Verhalten_RS
202=Hintergrund_RS
203=Verhalten_E
204=Hintergrund_E
205=Verhalten_FRLG
206=Hintergrund_FRLG
220=PalettenForm
240=BlockDatenAnpassenForm

300=AnbindungsForm
301=ConnectionDirections
400=MapBankHeaderForm
500=HeaderVerschieben
600=MapEinfuegenForm
700=UmpointenForm
800=NewMapForm
900=AboutBox
1000=EndnutzerForm
1100=WorldMapEditor
1200=KontextMenu

1300=Season
1400=TimePeriod
1500=SeasonForm
1600=NewTilesetForm


[Menue]
11=Bestand
12=Opties
13=Tools
14=Hulp

110=Laad ROM
111=Herlaad ROM
112=Opslaan
113=Opslaan Als
114=Map
115=Afsluiten
116=Maak Backup


1140=Nieuwe Map
1141=Open Map
1143=Map Opslaan Als
1144=Insert Map

1160=The backup file was successfully created.
1161=Creating Backup
1162=Error while create backup, file not saved.


120=Grid
121=Comboboxes
122=Block-Pallet Breedte
123=Show Sprites
124=Verberg Andere Events
125=Taal
126=Zie map grootte
127=Map listing
128=Onthouw laatste selectie
129=Professional Header view
1210=Zoek Automatisch Offsets
1211=Laat Toolbar Zien
1212=Maak back waarneer ROM is geopend
1213=MAak snelkoppeling voor laatst gebruikte ROM
1214=Gebruik AM context menu
1215=Kies script editor
1216=Nummer van laatst geopende bestanden
1217=Movement permissions transparency
1218=recently used &files
1219=&Events
1220=Auto &paint after using Pipette


12130=Most recently used ROM

12150=The program file does not exist or is not executable.
12151=Are offsets seperated from the ROM name by ":" (default) or " " in the preferred script editor? => Yes for ":"; No for " ".

12160=Set max number of entries in list of recently used files.
12161=How many recently used files should be listed under "File"?

12170=How intensiv should the transparency be? (Value between 1.0 and 0.0)

12180=Verschoon lijst
12181=Laat Bestandspad zien

1260=Dubbel Map view
1261=Dubbel Movement-Permissions view
1262=Dubbel Events view
1263=Dubbel Pallet view
1264=Dubbel Movement-Pallet view

1270=Door Map-Header
1271=Door INI
1272=Door Header sorting
1273=Maak een nieuwe INI bestand van Header


12720=Sorteer bij Bank.Map
12721=Sorteer bij Map naam
12722=Sorteer bij Tileset nummer
12723=Sorteer bij Tileset grouping
12724=Sorteer bij mix van Map naam + Tileset


130=Block Editor
131=Opslaan Map Plaatje
132=Opslaan Block Pallet Plaatje
133=Opslaan Event Plaatje
134=Event Manager
135=Open Map
136=Connectie Manager
137=Verander Map Bank
138=Wereld kaart editor
139=Maak Snelkoppeling naar Bureaublad
1310=Open vorige map
1311=&Season Editor

1370=Re-locate Map Bank Header
1371=Re-locate Map Bank
1372=Re-locate Connection list
1373=Re-locate wilde Pokémon Header
1374=Manage Map Bank Header


140=Leesmij
141=Info
142=End-User agreement
143=&Tutorial
148=Tutorial Netherlands.txt
149=Readme Netherlands.txt



[Toolbar]
10=Open ROM
11=Opslaan Map
12=Nieuwe Map
13=Insert Map
14=Open previous map
15=Show Sprites
16=Block Editor
17=Connection Manager
18=Wereld kaart editor
19=Vrije-Ruimte zoeken
20=Info

100=Normal
101=Pan (left click)
102=Pipette (right click)
103=Fill Can (middle click)
104=Special Fill Can (Ctrl + middle click)
105=Draw GreatBlock (left click)
106=GreatBlock Pipette (Ctrl + left click)

200=Normal
201=Pan (left click)
202=Pipette (right click)
203=Fill Can (middle click)
204=Special Fill Can (Ctrl + middle click)
205=Draw GreatBlock (left click)
206=GreatBlock Pipette (Ctrl + left click)

300=Normal
301=Select (middle click)
302=Move top Event (left click)
303=Move bottom Event (right click)
304=Move Multiselect (left click)
305=Multiselect (Ctrl + left click)
306=Copy top Event (Ctrl + right click)

[EndnutzerForm]
Title=End-User agreement
10=Ik Accepteer
11=Ik Accepteer Niet
12=Anuleren
13=OK

20=Error: Het bestand "ini\Sprachen\enduser.dat" bestaat niet! heb je wel alle bestanden uitgepakt?
21=Error: Bestand "ini\Sprachen\enduser.dat" heeft de taal niet!

30=Wil je een Snelkoppeling naar het bureaublad maken voor Advance Map 1.92?



[Allgemein]
00=Vraag
01=Info
02=Error
03=Aandacht

10=Reserved empty Map-Spot
11=11. Reserved empty Map-Spot, refresh with F5
12=Reserved empty Map Bank
13=6. Reserved empty Map Bank, refresh with F5
14=Tileset
15=Error

20=Map view
21=Movement permissions view
22=Events view
23=Zoek Map
24=Wilde Pokémon view
25=Header view


30=Kies "File->Load ROM..." om een ROM te laden.
31=ROM bestand is geladen! Kies een Map.
32=Map Geladen.  Index:
33=Block:
34=Offset:
35=Move-Block:
36=Geen Events.
37=Note: Somigen Events zijn buiten de maps berijk.
38=Events zijn OK.

40=Geen Map Header is gevonden in deze ROM!\nMaak zeker dat allen ".ini" bestanden in de INI map zijn.\nOf de ROM is niet goed.\nProbeer nog een met een andern ROM!
41=De set Map-file bestaat niet...
42=Open Map...
43=Kies welke map je wilt openen. (Format "<Bank>.<Map>")
44=Verkeerde Input
45=Verander Block Pallet breedte
46=A.U.B. vul de nieuwe breedte in van je Block-Pallete.
47=Een er Fout kwam voor bij het opslaan.
48=AUB Kies
49=Undefined

50=Nieuwe Map Banks
51=AUb enter de nieuwe aantal Map Banks, waar je ruimte voor vrij wilt laten.
52=Bank nummer
53=AUB enter de Bank number die je wilt verplaatsen.
54=Nieuwe Maps
55=AUB enter het aantal nieuwe Maps, waar je ruimte voor vrij wilt laten.
56=Nieuwe Connections
57=AUB enter he aantal nieuwe Connections, waar je ruimte voor vrij wilt laten.
58=Nieuwe Wilde Pokémon
59=AUB enter het aantal nieuwe Wilde Pokémon, waar je ruimte voor vrij wilt laten.

60=By Header
61=By INI
62=Map bestand
63=GEEN NAAM
64=Connection list

610=Error in MainIni!!

640=NameID (not existing) is:
641=Unknown Map

70=De verandering opslaan?
71=Kan de bestand niet opslaan!

80=Offset van Map "%s" is niet bekent voor het spel "%s"!
83=Invalid Map-Footer Pointer...
84=MapEntry Bank: %d Map: %d does not exist.
85=The changes of mapdata isn't yet saved, do you want to save them?
86=Invalid data pointer in MapHeader on load MapHeader.
87=Invalid data pointer in MapHeader on save MapHeader.
88=Invalid data pointer in MapFooter on load MapFooter.
89=Invalid data pointer in MapFooter on save MapFooter.
810=Invalid data pointer in TilesetHeader, the TilesetNumber %s seams not to exist.
811=The MapHeader is not saved at an Offset dividable by 4, this can cause map is Black in ROM. Loading it anyway.
812=The MapFooter is not saved at an Offset dividable by 4, this can cause map is Black in ROM. Loading it anyway.

90=Bestand niet gevonden!

900=Maak nieuwe Bank
901=Maak nieuwe Map
902=Maak nieuwe Wilde Pokémon

940=Sorry, er zijn geen events gevonden in deze map.
941=Sorry, geen wilde pokemon in deze map.
942=Sorry, er is geen header voor deze map.
943=Sorry, geen wilden pokemon zijn gevonden voor deze vesie van de spel.
944=Sorry, je kunt allen export als de Map-Header is de liest staat. ("Settings"->"Only from Header" of niets is geselecteert.)

100=Deze map bestaat niet!
101=Fout is de Gecompessed data (Grootte van data is $FFFFFF).
102=AM kent formaat niet.
103=Fout in het Pallete bestand.

110=Het neemt %s Om de Rom te openen.

120=Width
121=Height

130=All Files

140=You drop multiple Files, I will try to load first of them.
141=Startup

150=Error on getting TilesetHeader, MapBankHeader seams to be corrupted.

160=CityNameAmount is only %d not %d.


[NewMapForm]
Title=Nieuwe Map
10=Map Naam:
11=Breedte:
12=Hoogte:
13=Tileset 1:
14=Tileset 2:
15=Maak
16=annuleren

20=Vul AUB alles in.



[BlockEditorForm]
title=Block editor
130=Block Editor
131=1ste stuk
132=2de stuk

1300=Onder/Boven
1301=Tile:
1302=Block:
1303=Offset:
1304=X-Flip
1305=Y-Flip
1306=Opslaan

13070=Behavior data:
13071=Alles in HEX!
13072=Behavior-Byte:
13073=Achtergrond-Byte:

13080=Plaatje
13081=Opslaan Tileset 1
13082=Laad Tileset 1
13083=Opslaan Tileset 2
13084=Laad Tileset 2
13085=Herladen Blocks

13090=Blocks
13091=Opslaan Tileset 1
13092=Laad Tileset 1
13093=Opslaan Tileset 2
13094=Laad Tileset 2
13095=Verander Hoeveelheid
13096=Doubled Palette view size

130100=Palettes
130101=Laat palette editor zien
130102=Schrijf palette veranderingen op ROM
130103=Schrijf de palette van nu naar Bestand
130104=Laad de palette van nu van bestand
130105=Change palette definition of block data

130111=Insert new Tileset
130112=Delete Tileset

130810=Export of this palette not possible; there are multiple entries for the same color in the palette

130820=De Pallet-file is weg.
130821=Tileset plaatje
130822=Tileset plaatje verandering gestopt!
130823=Sorry the picture must have the correct size of %d x %d.

130910=Block opslaan afgrboken!

130920=Block opslaan afgrboken!
130921=Block/Behaviour data

130950=Please enter the new amount of Blocks for Tileset 2 (max.: %d):
130951=Block/Behaviour data
130952=Block amount changing aborted!

1310=Save Changes on Picture/Blocks/Palette?

130113=New Tileset
130114=Insert new Tileset aborted!
130115=The new inserted Tileset have number %d and is saved at $%6x.
130116=Create a 2nd part Tileset (Yes)? For 1st part Tileset press No.

130106=New Palette Offset Part1
130107=New Palette Offset Part2
130108=Save new Palette aborted!

200=Block Editor, Block and Behavior Data

300=No Freespace to insert Palette found/selected.
301=No Freespace to insert new Tileset Header found/selected.
302=No Freespace to insert Tileset Picture found/selected.
303=No Freespace to insert Block/Behavior Data found/selected.

400=PaletteEditor is deactivated because of all color are changed by DAN preview. Change DAN-Preview to Timeperiod without color change.

[PalettenForm]
Title=Palette vorm

10=Ok
11=15bit GBA kleur hoeveelheid
12=15bit naar RGB
13=Select color



[BlockDatenAnpassenForm]
Title=Modify block data

10=Tileset 1
11=Tileset 2
12=Van palette:
13=Nar palette:
14=Modificeer



[AnbindungsForm]
Title=Connections
136=Connection Manager

1360=Connections:
1361=Connection Nr.:
1362=Direction:
1363=Adjustment:
1364=Map Bank:
1365=Map nummer:
1366=Zeros
1367=Toevoegen
1368=Verwijder
1369=Opslaan
13610=Show Preview
13611=Load correct Tilesets

13600=Onder van
13601=Boven van
13602=Links van
13603=Rechts van
13604=Duik Bij
13605=Kom Omhoog Bij

13670=Connectie
13671=Connectie toevoegen gestopt!
13672=No Freespace to insert new Connections found/selected.

13680=Wil je dit ect verwijderen %d. connectie?
13681=MapEntry Bank: %d Map: %d does not exist.

13690=Conectie opslaan?

[ConnectionDirections]
Amount=6
00=Niks
01=Beneden
02=Omhoog
03=Links
04=Rechts
05=Duik
06=Kom Omhoog


[HeaderVerschieben]
13700=Map Bank Header
13701=Map Bank Header re-locating gestopt!
13702=No Freespace to increase map bank header found/selected.

13710=Map Bank
13711=Map Bank re-locating gestopt!
13712=No Freespace to increase map bank found/selected.

13720=Connections
13721=Connection re-locating gestopt!
13722=No Freespace to increase Connection list found/selected.

13730=Wilde Pokémon Header offset
13731=Wilde Pokémon Header re-locating gestopt!
13732=No Freespace to increase WildPokemon Header found/selected.

13740=Map Bank
13741=Map Bank maken gestopt!
13742=No Freespace to insert new map bank found/selected.

13750=Wilde Pokémon Data
13751=Wilde Pokémon Data re-location gestopt!
13752=No Freespace to insert new WildPokemon found/selected.



[MapBankHeaderForm]
10=Bank Nr.:
11=Cur. offset:
12=Aantal Maps:
13=Aantal van reserved Maps:
14=Nieuwe Bank
15=Map Bank Header

20=Aantal van additional reserved Banks:
21=Aantal van additional reserved Maps:
22=Annuleren
23=Pas Veranderingen Toe

30=Map Bank Header & Connections



[MapEinfuegenForm]
Title=Insert Map
10=Op het moment opslaan plaats:
11=In bestand:
12=In ROM:
13=Voedtoe positie:
14=Map Bank Header

20=Replace Map:
21=Bank:
22=Map number:
23=Replace

30=Existing Spot:
31=Bank:
32=Aantal van reserved Maps:
33=Insert

40=Maak nieuwe Spot:
41=Bank:
42=Aantal van nieuwe reserved Maps:
43=Maak en Voegtoe
44=Nieuwe Bank

51=Map toevoegen gestopt!
52=Map Header, Map & Events
53=Map & Events
54=De Map was toegevoegt als Map %d.%d goed!
56=De map is niet toegevoegd!
57=Map header & map & events & map scrips & connections
58=Map & events & map scrips & connections

100=Error on Loading file. It seams to be corrupt...


[EventType]
Amount=$04
00=People
01=Warp
02=Script
03=Signpost
04=Flight position
05=Geen Event

[Events]
400=Pos(X/Y):
401=Unknown:
402=Warp No.:
403=Map Bank:
404=Map:
405=Volg Warp
410=People No.:
411=Sprite No.:
412=Unknown:
413=Pos(X/Y):
414=Unknown:
415=Move type:
416=Movement:
417=Unknown:
418=Trainer:
419=Unknown:

4110=View range:
4111=Script offset:
4112=People ID:
4113=Unknown:
4114=Plant-ID:

420=Pos(X/Y):
421=Unknown:
422=Var Number:
423=Var Value:
424=Unknown:
425=Script offset:

430=Pos(X/Y):
431=Talking level:
432=Signpost type:
433=Unknown:
434=Script offset:
435=Item ID:
436=Hidden ID:
437=Amount:
438=Secret base ID:
439=Open secret base

450=Event nummerr:
451=Mark active Sprite
452=Delete event

460=Pos(X/Y):
461=Unknown:
462=Waneer verandering Bank/Map, de map zal zijn Flight position data verliesen.
463=Map Bank:
464=Map:

945=Sorry, geen Events gevoden voor de Event type.

50=Open script
51=No script editor defined.
52=Script editor not found.

600=Invalid data pointer in EventHeader on Load EventHeader.
601=The Value on the script feld is not a Pointer.\nAttention: If you change the Type of Signpost, it could damage the containig data by convert the value to a Pointer.
602=The Script Value of People %d is not a Pointer! Data seems to be corrupted.
603=Create new FlyPos not supported.
604=Invalid data pointer in EventHeader on Save EventHeader.

700=Warp to Map/secret base
701=Warp to Map

[SignpostTyp]
Amount=$08
00=Script
01=Script, als hero naar boven kijkt
02=Script, als hero naar beneden kijkt
03=Script, als hero naar rechts kijkt
04=Script, als hero naar linkt kijkt
05=Hidden item
06=Hidden item
07=Hidden item
08=Secret base; alleen RSE



[SignpostAnsprechEbene]
Amount=$0F
00=Altijd
01=Height 0 (Surf)
02=Height 1
03=Height 2 (Normal)
04=Height 3
05=Height 4
06=Height 5
07=Height 6
08=Height 7
09=Height 8
0A=Height 9
0B=Height 10
0C=Height 11
0D=Height 12
0E=Height 13
0F=Height 14



[EventMenge]
10=Event Manager
11=Aantal Mensen:
12=Aantal Uithangborden:
13=Aantal Warps:
14=Aantal Scripts:
15=Verander Events

20=Event verandering gestopt!
21=Events
22=No Freespace to insert incrased Event amount found/selected.


[WildePokemon]
10=Gras
11=Water
12=Rock Smash
13=Vissen

20=Welke types wil je?
21=Type:
22=Offset:
23=Annuleren
24=OK
25=Maak Wilde Pokémon

30=Wilde Pokémon data opslaan?

60=Type:
61=Frequency Index:
64=Min/Max Level:
66=Add
67=Remove
68=Pokémon:
69=No:
610=Chance:

70=Pokémon %d:

80=old rod
81=good rod
82=super rod


[UmpointenForm]
10=5 dingen gevonden!
11=Zoeken Klaar!
12=De auto zoeken heeft niet genoeg free space gevonden...

80=Zoek Bytes
81=Bytes om naat te zoeken
82=Zoek range
83=naar
84=Nodig Bytes
85=OK
86=Specify offset
87=Offset
88=Re-Point
89=Afsluiten

880=Zoek naar free space.

100=Can only search between 2 and 200000 Bytes.
101=No empty space of size %d found. (Searching: $%2x, between $%6x and end of file)
102=No empty space of size %d found. (Searching: $%2x, between $%6x and $%6x)
103=Stop searching after found 5 Offsets.
104=Stop searching after reach end of file.
105=Stop searching after reach end of search area ($%6x).


[Header]
900=Naam:
901=Show Naam na invullen
902=Verander naam
903=Aantal van nieuwe namen:
904=Maak nieuwe namen
905=Nieuwe naam:

9020=Naam
9021=Naam verandering gestopt!
9022=No Freespace to insert new Name found/selected.

9040=Name amount changing aborted!
9041=Nieuwe naam Header offset

910=Map opties:
911=Muziek:
912=Weer:
913=Type:
914=Battle type:
915=Cave-Byte:
916=Specify:

920=Gebruikte Tilesets:
921=Tileset 1:
922=Tileset 2:
923=Verander Tileset

930=Map size:
931=Map breedte:
932=Map hoogte:
933=Verander size

9330=Map data
9331=Size verandering gestopt!
9332=De map is te wijd!
9333=De max hoogte en/of wijdte %d is: %d.
9335=Previous error was ignored because the professional view is enabled.
9336=No Freespace to insert resizedMap found/selected.
9337=Mapsize cannot be 0x0.

940=Border Block:
941=BorderBlock Size is invalide, 2x2 will be used.

950=Map script
951=Script no:
952=Script type:
953=Script offset:
954=Open script
955=Save map scripts
956=Flag:
957=Value:
958=Script offset 2:

9510=Verwijder
9511=Toevoegen

9550=Repoint map scripts
9551=Change of map scripts cancelled!
9552=No Freespace to insert incrased MapScript amount found/selected


[ProfiHeader]
100=Map Bank Header:
101=Map Bank Header:
102=Bank nummer:
103=Map Bank offset:
104=Map nummer:
105=Map Header offset:

110=Map settings:
111=Map Header:
112=Map offset:
113=Event offset:
114=Opsllaan en Herladen
115=Map script offset:
116=Connection offset:

120=Map data:
121=Map Footer:
122=Breedte:
123=Hoogte:
124=Map offset:
125=Border offset:
126=Tileset Part 1 Nr.:
127=Tileset Part 2 Nr.:
128=Tileset Part 1 offset:
129=Tileset Part 2 offset:

130=Border Block: (word samen opgeslagen met de map.)
131=Border:
132=Border width:
133=Border height:
134=Repoint border
135=Change of Border cancelled!
136=No Freespace to insert resized BorderBlock found/selected.

140=Tileset data:
141=Tileset Part 1 data:
142=Tileset Part 2 data:



[WorldMapEditor]
Title=World map editor
10=PosX
11=PosY
12=Met kleur laag
13=Dump flying/display flags
14=Lees pos van top laag
15=Change routines
16=Teken opnieuw
17=Map opslaan

20=Value:
21=Data from name header:
22=Offset of name:
23=Name:
24=Pos X/Y:
25=Width/Height:
26=Save position
27=Empty/don't display
28=Bodem laag
29=Top laag

30=Flying/display flag:
31=Save flag
32=Reading/changing of flying/display flag not possible. Change routine before doing this.
33=The flag routine was already edited. Rewrite data?
34=Flying/display flag header
35=Change of flag routine cancelled!
36=Flags for scripting
37=Saving of flags cancelled!

40=Info flying position:
41=Open map, flying position
42=Open map

50=Map no:
51=Manage world map number
52=Assign world map number
53=Re-assigning of world map number cancelled.

60=The world map's width could not be read. -> Default to 28
61=Save world map?
62=Reading/changing of top layer position not possible. Change routine before doing this.
63=The positioning routine was already edited. Rewrite data?
64=Cannot save top layer position for this map name.



[RomInfos]
10=Rom naam:
11=Rom type:
12=Rom taal:
13=Rom versie:



[IniAusleser]
10=De positie %s  Kan niet worden gevonden!
12=Vind %s ($%6x) Positie is geen puntje!
14=Kan geen geldige INI vinden %s  voor de ROM in AdvanceMap.ini.



[AboutBox]
Title=About
10=About Advance Map
11=Credits:
12=Advance-Map versie:
13=Compiled:

20=Programming:
21=Naam:
22=Contact:
23=Website:
24=Nieuwste AM:
25=Commentaar:

30=Vertaling:
31=Taal:
32=Naam:
33=Versie:
34=Commentaar:

40=Begroet:



[KontextMenu]
10=Open with Advance Map
20=Opens the ROM with Advance Map



[NameAnzeigen]
Amount=$0F
00=Laat Naam Niet Zien
01=Show Naam
06=Show Naam (Town)
0D=Show Naam (City)

[Kampftyp]
Amount=$08
00=Random
01=Gym-Style
02=Team-Rocket-Style
04=1. Top-4
05=2. Top-4
06=3. Top-4
07=4. Top-4
08=Grote rode POKéBALL

[Hoehle]
Amount=$02
00=Normal
01=Donker, Flash bruikbaar
02=Donkerk, Flash niet bruikbaar

[GehDaten]
Amount=$3C
00=Crossing of multiple layers
01=Solid, not passable
04=Passable, Height 0 (=> Surf)
05=Solid, Height 0
08=Passable, Height 1
09=Solid, Height 1
0C=Passable, Height 2 (=> Normal)
0D=Solid, Height 2
10=Passable, Height 3
11=Solid, Height 3
14=Passable, Height 4
15=Solid, Height 4
18=Passable, Height 5
19=Solid, Height 5
1C=Passable, Height 6
1D=Solid, Height 6
20=Passable, Height 7
21=Solid, Height 7
24=Passable, Height 8
25=Solid, Height 8
28=Passable, Height 9
29=Solid, Height 9
2C=Passable, Height 10
2D=Solid, Height 10
30=Passable, Height 11
31=Solid, Height 11
34=Passable, Height 12
35=Solid, Height 12
38=Passable, Height 13
39=Solid, Height 13
3C=Passable above and below

[Typ]
Amount=$09
01=Dorp
02=Stad
03=Route
04=Ondergrond
05=Underwater
08=Binnen
09=Secret base

[Wetter]
Amount=$0F
00=None
01=Reflected clouds
02=Normaal
03=Regen
04=3 Sneeuwvlokken
05=Donderstorm
06=Mist
07=Sneeuw
08=Sandstorm
09=mist (diagonaal)
0A=Dunne mist
0B=Beetje donker
0C=Oververhit
0D=Donderstorm 2
0E=Onderwater


[Verhalten_RS]
Amount=$FF
02=Gras animatie (Pokémon)
03=Hoog gras animatie
06=Zand voet afdrukken (with sandheaps)
07=Animatie micro gras
A0=Alleen lopen mogenlijk
0D=Warp in pyramide. Floor 51
10=Reflection on water with waves trailing
13=Waterval/with falling down
15=Sping met Machbike, splashend water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflectie (Background byte=20)
1B=Water op voeten
1C=Water on feet + arrow down
20=Glij net als op ijs
21=Voet afdrukken
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only passable with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_RS]
Amount=$FF
10=Block is covered by Hero
40=Turns into border block


[Verhalten_E]
Amount=$FF
02=Grass animation (Pokémon)
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
60=Steps, cave/ use warp
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
70=Teleport warp
74=Water on feet
75=Water on feet
76=Water on feet
77=Water on feet
BA=Animation???
BB=Hero jumps twice
BC=Hero turns around and goes back into direction he came from
BE=Person blocked left/right
C0=Person blocked up/down
C1=Person blocked left/right
D0=Slippery clay animation
D1=Only accessible with acro bike
D3=Solid block
D4=Solid block
D5=Solid block
D6=Solid block

[Hintergrund_E]
Amount=$FF
10=Block is covered by Hero
40=Turns into border block


[Verhalten_FRLG]
Amount=$FF
02=Grass animation (Pokémon)
03=High grass animation
06=Sand foot prints (with sandheaps)
07=Animation micro grass
A0=Only walking possible
0D=Warp into pyramid. Floor 51
10=Reflection on water with waves trailing
13=Waterfall/with falling down
15=Jump with mach bike, splashing water
16=Reflection on water, splashing water, waves
17=Lasting water on feet
1A=Reflection (Background byte=20)
1B=Water on feet
1C=Water on feet + arrow down
20=Slide like on ice
21=Foot prints
22=Diving animation bubbles
25=Sand foot prints
28=Hero halfway underwater
2A=Diving animation bubbles
30=Person blocked on right
31=Person blocked on left
32=Person blocked upwards
33=Person blocked downwards
34=Person blocked up/down/right
35=Person blocked up/down/left
36=Person blocked down/right
37=Person blocked down/left
38=Person jumps right over block
39=Person jumps left over block
3A=Person jumps up over block
3B=Person jumps down over block
40=Hero walks right
41=Hero walks left
42=Hero walls up
43=Hero walks down
44=Hero slides right
45=Hero slides left
46=Hero slides up
47=Hero slides down
48=Hero slides up/down/left/right
50=Hero runs right
51=Hero runs left
52=Hero runs up
53=Hero runs down
61=Use warp
62=Arrow right => warp left of block
63=Arrow left => warp right of block
64=Arrow up => warp above block
65=Arrow down => warp under block
66=Warp into last-visited building
67=Regular Warp
68=Drown in sand (warp)
69=Use door/warp
6A=PokéCenter escalator up/use warp
6B=PokéCenter escalator down/use warp
6C=Warp to emerge from water => Hero is surfing
6D=Arrow down => warp under block
6E=Warp/person exits upwards
86=Script for TV
87=Script for Pokemon Center
88=Script for Pokemon Market

[Hintergrund_FRLG]
Amount=$FF
20=Block is covered by Hero


[Bewegung]
Amount=$50
00=No Movement
01=Look around
02=Walk around
03=Walk up and down
04=Walk up and down
05=Walk left and right
06=Walk left and right
07=Look up
08=Look down
09=Look left
0A=Look right
0B=Error: you will be this people after battle
0C=Hidden
0D=Look up and down
0E=Look left and right
0F=Look up and left
10=Look up and right
11=Look down and left
12=Look down and right
13=Look up, down and left
14=Look up, down and right
15=Look up, left and right
16=Look down, left and right
17=Look around counterclockwise
18=Look around clockwise
19=Run up and down
1A=Run up and down
1B=Run left and right
1C=Run left and right
1D=Run up, right, left and down
1E=Run right, left, down and up
1F=Run down, up, right and left
20=Run left, down, up and right
21=Run up, left, right and down
22=Run left, right, down and up
23=Run down, up, left and right
24=Run right, down, up and left
25=Run left, up, down and right
26=Run up, down, right and left
27=Run right, left, up and down
28=Run down, right, left and up
29=Run right, up, down and left
2A=Run up, down, left and right
2B=Run left, right, up and down
2C=Run down, left, right and up
2D=Run around counterclockwise
2E=Run around counterclockwise
2F=Run around counterclockwise
30=Run around counterclockwise
31=Run around counterclockwise
32=Run around clockwise
33=Run around clockwise
34=Run around clockwise
35=Copy Player
36=Mirror Player
37=Mirror Player
38=Mirror Player
39=Tree-Wall disguise
3A=Rock-Wall disguise
3B=Mirror Player (Standing)
3C=Copy Player (Standing)
3D=Copy Player (Standing)
3E=Copy Player (Standing)
3F=Hidden
40=Walk on the spot (Down)
41=Walk on the spot (Up)
42=Walk on the spot (Left)
43=Walk on the spot (Right)
44=Jogg on the spot (Down)
45=Jogg on the spot (Up)
46=Jogg on the spot (Left)
47=Jogg on the spot (Right)
48=Run on the spot (Down)
49=Run on the spot (Up)
4A=Run on the spot (Left)
4B=Run on the spot (Right)
4C=Hidden
4D=Walk on the spot (Down)
4E=Walk on the spot (Up)
4F=Walk on the spot (Left)
50=Walk on the spot (Right)


[MapScripts]
Amount=$07
00=Geen scripts
01="setmaptile" script
02=Validates values, loads handler to 0x03000EB0 (playback)
03=On entering map/not on menu close
04=Validates values, loads handler to 0x03000F28
05=On entering map/on menu close
07=On entering map/on menu close

[Season]
Amount=$03
00=Normal
01=Autumn
02=Winter
03=Spring

[TimePeriod]
Amount=$05
00=Night-Morning
01=Morning
02=Day
03=Twilight
04=Evening
05=Evening-Night

[SeasonForm]
Title=Seasons
100=Normal:
101=Autumn:
102=Winter:
103=Spring:

110=SeasonEntry:

120=Create
121=Save
122=Create new Tileset
123=Remove

200=%s is invalid! You can only link Tileset Part1 with Tileset Part1 Tilesets. And Part2 with Part2 Tilesets.

210=Enter Tileset No.
211=For which Tileset do you want to create a SeasonEntry?

220=Do you want to save Seasen Header Change?

300=SeasonHeader
301=Canceled SeasonHeader saveing!
302=There is no Season Header/Routine in this Rom, Save not possible.
303=No Freespace to insert SeasonHeader found/selected.

400=Season Normal Tileset
401=Season Autumn Tileset
402=Season Winter Tileset
403=Season Spring Tileset


[NewTilesetForm]
Title=New Tileset
100=Part 1 Tileset
101=Part 2 Tileset

110=Season:

120=Options:
121=Link Block data with Normal Tileset.
122=Link Behavior data with Normal Tileset.

130=Cancel
131=Create

1310=There is allready a spezific Season Tileset for this season of the current Tileset.\nDo you want to override it?

[ExtendedWildPokemonForm]
Title=Extended WildPokemon
100=Options:
101=Use Season Handling
102=Use TimePeriod Handling

200=Change Options:
201=Add
202=Remove

300=Add Options:
301=New definition
302=Use other data
303=Linked Season:
304=Linked TimePeriod:
305=Cancel
306=OK
